"Hypernode" 是 Kontakt 迄今为止功能最齐全的完整制作套件,您可以使用该系统从零开始创作整首歌曲,涵盖多种现代风格,包括:
+ 流行
+ 舞曲
+ 氛围
+ 舒缓
+ 慢节奏!
Hypernode 拥有近 12GB 的资源,所有乐器均提供灵活的音序器、自动化功能、五个可自由分配的插入效果器插槽、卷积混响等等。您甚至可以通过内置的音序器调节插入效果器的参数!
创建完美的声音,将它们排序,然后在系统内创建前奏、主歌、副歌、桥段、中间八段、过门和尾奏!
"Hypernode" 中的每种复合乐器都被称为一种"风格",可以看作是一首完整的歌曲,包含前奏、副歌、主歌等等。您可以根据自己的喜好编辑每个复合乐器的任何部分、任何段落和/或声音。
您拥有一个伴奏部分,可以演奏最多三个音符的和弦,一个鼓部分以及贝斯、铺底和和声等附加部分。
Hypernode 预置了超过 600 种原厂音色(24 位,44 kHz),涵盖键盘、吉他、合成器波形和混合音色等各种音色。您可以使用滤波器、包络、低频振荡器和效果器,对音色进行细致入微的编辑。
所有乐器都提供灵活的音序器、自动化功能、五个可自由分配的插入效果槽、卷积混响等等,您甚至可以通过内置的音序器调节插入效果的参数!
伴奏模块拥有 64 个同时运行的音序器!每个音序器都可以以自己的速率和步数(最多 128 步)运行,并可根据需要用作单次乐句。此外,它还提供了 8 种可切换的模式,仅伴奏模块就拥有 512 个音序表!
伴奏模块是 Hypernode 迄今为止最强大、最核心的功能。所有魔法都始于同时按下多个音符(例如,三音符和弦)。
Hypernode 伴奏模块会在您演奏时立即将所有按下的音符从低到高排序,并将它们映射到顶部部分的三个内置音符音序器(低、中、高)。
每个 Hypernode 伴奏音符部分(低、中、高)都具有可选的输出效果总线和和声保持功能,只要按下"H"按钮,第一个按下的音符就会保持相同的音高。
此外,它还提供了一个表格循环按钮和一系列用于编辑和修改当前表格的功能。您还可以快速左右移动表格,以及擦除或随机化表格。
每个音符部分都提供对放大器和滤波器包络、声像、音量、力度/音量大小、滤波器截止频率、共振、滤波器类型(从低通到高通)以及滤波器包络大小的控制。
每个音符部分的声音可以按类别选择——无调性、波形、弦乐、管乐、拨弦和人声。每个音符部分可以同时播放两种声音。
我们是否提到过,八个可切换模式中的每一个都可以单独设置声音?
这个模块拥有 128 种不同的强劲、粗犷的电子贝斯线,为您的所有作品奠定了基础,并且像所有其他模块一样,您可以根据自己的需求进行无限调整!
Hypernode Kick 模块是您创作的心脏。它由与其他模块相同的插入效果驱动。
它拥有完全建模的声音引擎,可调节底鼓调音、衰减、音高调制,以及 26 种额外的咔嗒声形状和噪音,以增强真实感。
除了常规的调制表外,您还可以为每个模式同时排序最多三个可选的引擎参数。
Hypernode Percussion 模块包含五个混合引擎。每个引擎都将采样与声学建模相结合。
拍手引擎包含 26 个不同的采样,用于模拟拍手的起音和衰减。此外,还有一个噪音层。此外,还包含一个手拍旋钮,可用于调节带有 63 个循环采样的手拍。所有层都可以按照您想要的方式进行混合和融合。
镲片引擎包含 26 个不同的采样,用于模拟镲片的溅音和衰减。使用这种技术,您可以创作出各种各样有趣的镲片音色。
+ 效果引擎配备 26 种不同的音色形状,可用于创建音高扫频、上升和噪音。
+ 您可以完全控制音高、截止频率和音量。
+ 两个低频振荡器可以根据您的喜好调整声音。
军鼓引擎以实体军鼓为原型。您可以自由地融合音色和鼓身噪音,并控制小细节,例如军鼓的初始击打声以及击打声本身。
此外,还有一个噪音采样层,可以轻松创建有趣的混合军鼓音色。您还可以轻松创建减音军鼓或鼓槌音色。
嗵鼓引擎为您带来模拟嗵鼓音色。您可以完全控制鼓身。
"Hypernode" is the most feature-complete full production package for Kontakt ever made and entire songs can be made from scratch using the system in a variety of modern styles including:
+ Pop
+ Dance
+ Ambient
+ Chillout
+ Downtempo!
With almost 12GB of content, all instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more. You can even modulate insert effect parameters via the included sequencers!
Create the perfect sounds, sequence them all together and then create an intro, verse, chorus, bridge, middle 8, fills and outros all inside the system!
Each multi instrument in "Hypernode" is called a "style" and can be seen like a whole song complete with intro, chorus, verse and so on. You can edit any part, any section and / or sounds of each multi to your liking.
You have an accompaniment section where you can play up to three-note chords, a drum section as well as additional parts like bass, pad and harmony.
Hypernode ships with over 600 factory sounds (24 bit, 44 khz), ranging from keys and guitars to synthesizer waveforms and hybrids and you can edit every aspect of the included sounds down to the smallest detail utilizing filters, envelopes, lfo's and effects.
All instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more, you can even modulate insert effect parameters via the included sequencers!
The accompaniment module features 64 simultaneously running sequencers! Each sequencer can run at its own rate, number of steps (up to 128) and act as a one-shot phrase if required. There are also eight switchable patterns – which results in a total of 512 sequencing tables for the accompaniment module alone!
The Accompaniment module is by far the most powerful and the true heart of Hypernode. All the magic starts when you press more than one note at the same time (e.g. a three-note chord).
Hypernode Accompaniment will then instantly sort all pressed notes from low to high as you play and map them to the three built-in note sequencers (low, mid and high) at the top section.
Each Hypernode Accomp note section (low, mid, high) features a selectable output FX BUS, a harmony hold function which causes the first pressed note(s) to stay at the same pitch as long as the "H" button is pressed.
Furthermore there is a table loop button and a set of functions to edit and modify the current table. You can also quickly nudge tables left or right and erase or randomize them.
Each note section offers control over the amplifier and filter envelope, panning, volume, velocity to volume amount, filter cutoff, resonance, filter type (sweeping from lowpass to highpass) and filter envelope amount.
Sounds for the individual note sections can be chosen by category – Atonal, Wave(form), String, Wind, Pluck and Voice. Each note section can play two sounds at the same time.
Did we mention that for each of the eight switchable patterns sounds can be set individually?
Filled to the brim with 128 different driving, gritty electronic basslines, this module provides the foundation to all your compositions, and just like all the other modules this one can be endlessly tweaked to suit your needs!
The Hypernode Kick module is the beating heart of your creation. It is powered by the same insert effects like in the other modules.
It features a fully modelled sound-engine with adjustable kick tuning, decay, pitch modulation and 26 types of additional click shapes and noise to add realism.
Besides the normal modulation tables, you can sequence up to three selectable engine parameters at once and per pattern.
The Hypernode Percussion module features five hybrid engines. Each engine combines samples with acoustic modelling.
The clap engine features 26 different samples for the attack and the decay of the modelled clap. Besides this there is a noise layer as well. A hand clap knob to dial in sampled hand claps with 63 round robins is included as well. All layers can be mixed and blended the way you want them.
The cymbal engine features 26 different samples for the splash and the decay of the modelled cymbal. Using this technique you can create a vast array of interesting sounding cymbals.
+ The fx engine comes with 26 different tonal shapes that can be used to create pitch sweeps, rises and noises.
+ You have full control over the amount of pitch, cutoff and volume.
+ Two low-frequency oscillators can shape the sound to your liking.
The snare engine is modelled after a physical snare drum. You can blend in tone and body noises freely and have access over small details like the initial snap (hit) sound of the snare as well as the smash itself.
Additionally, there is a noise sample layer to create interesting hybrid snare sounds easily. You can also easily create dampened snare or stick sounds as well.
The tom engine brings you modelled tom sounds. You have full control over the bo |