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UVI Devinity 魔幻合成器


支持系统:Windows

音源厂商:https://www.uvi.net/devinity.html

使用 猎鹰合成器 UVI Falcon v3 加载

文件大小:17MB



作者:RICHARD DEVINE
使用 120 个精心设计的预设扩展 Falcon
使用宏控件即时调整和执行补丁
Falcon 的深度编辑功能允许无限自定义

Devinity 是与著名的亚特兰大电子音乐家和音响设计师 Richard Devine 一起深入研究 Falcon 的一次活动。Richard 是业内最受珍视和认可的人物之一,他对声音和技术有着深厚的热爱,他创作和表演自己的音乐,并被邀请为世界上许多最成功的公司设计声音。

在 Devinity 中,Richard 分享了 120 个补丁,详细介绍了他对 Falcon 的探索,展示了他独特的风格和声音设计方法。没有人比他本人更了解这一点,所以为了让我们了解他的创作过程和灵感,Richard 好心地同意和我们坐下来谈谈。

UVI:您制作这个系列的灵感是什么?
Richard:Falcon 刚发布时就吸引了我,因为它看起来是一款出色的声音和补丁设计工具。我一直在寻找新的创新工具,可以在工作室使用,而 Falcon 正好符合要求。我喜欢它在一个界面下整合多种类型的合成 + 高级采样操作。调制功能真正引起了我的注意,因为您可以使用各种选项调制任何参数,从多级自定义包络到无限数量的自定义波形 LFO。事情很快就会变得非常失控。

UVI:您能分享一下您是如何制作这些声音的吗?
Richard:我一直在制作音乐,并在声音设计项目中使用 Falcon。我的目标是创建有趣的新纹理和声音,我想在自己的音乐作品和项目中使用它们。所以我会创建声音,然后在不同的音轨中测试它们,看看它们是如何工作的。我希望它们非常可玩,但同时具有大量的动画和动作。要达到正确的平衡很有挑战性,但最终,我对结果非常满意。
UVI:你是如何选择声音的?
Richard:我将声音分为不同的类别:模块化序列、动画、低音、背景音、FX、打击乐序列……我将这些声音看作构建块,希望它们能成为启发灵感的起点,供那些想在歌曲或声音设计项目中使用它们的人使用。

BY RICHARD DEVINE
Expand Falcon with 120 masterfully-designed presets
Tweak and perform patches on-the-fly with macro controls
Deep editing capabilities of Falcon allow limitless customization

Devinity is a deep-dive into Falcon with renowned Atlanta-based electronic musician and sound designer Richard Devine. One of the industry's most cherished and recognizable figures, Richard has a profound love for sound and technology, writing and performing his own music and being called upon to design sound for many of the world's most successful companies.

In Devinity, Richard shares 120 patches detailing his exploration of Falcon, showing off his unique style and approach to sound design. No one understands this better than the man himself, so to give us some insight to his process and inspirations Richard kindly agreed to sit down with us and talk shop.

UVI: What was your inspiration for making this collection?
Richard: I was initially drawn to Falcon when it was first released, as it looked like an amazing tool for sound and patch design. I am constantly looking for new innovative tools to use here at the studio and Falcon fit the bill. I love how it brings together multiple types of synthesis + advance sampling manipulation all under one interface. The modulation features are what really got my attention in that you could modulate any parameter with a wide variety of options, from multi-stage custom envelopes to an unlimited number of custom waveshape LFOs. Things can get really out of hand quickly.

UVI: Can you share how you approached making these sounds?
Richard: I have been making music and using Falcon in my sound design projects. My goal was to create interesting new textures and sounds that I would want to use in my own musical compositions and projects. So I would create the sounds then test them in different tracks to see how they were working. I wanted them to be very playable but at the same time have lots of animation and movement. It was challenging to get the right balance but in the end, I was very happy with the results.
UVI: How did you make your sound choices?
Richard: I divided the sounds into different categories: modular sequences, animated, bass, pads, FX, percussive sequences,... I looked at the sounds more like building blocks to hopefully be inspirational starting points, for someone that might want to use them in a song, or for a sound design project.


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