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Rhythmic Robot Audio Hurdy Gurdy KONTAKT 手摇风琴

支持系统:Windows MAC

音源厂商:https://www.rhythmicrobot.com/product/kontakt-hurdy-gurdy

使用采样器:Kontakt 7. Kontakt 8加载

文件大小:439MB



手摇风琴是一件奇妙的乐器:它就像一个嗡嗡作响、回响不已、嗡嗡作响的音盒,由手摇木轮和一把琴键驱动。

它的声音可以轻快欢快,也可以萦绕心头,哀怨难忘;它可以用力演奏,让音符产生纯粹的冲击力,也可以用力放松,营造出更流畅、更细腻的效果。它复杂而自然,令人回味无穷。

它的工作原理是将涂有松香的木轮摩擦小提琴风格的琴弦,这些琴弦既有固定音高的持续音,也有可演奏的旋律弦,通常音高相差八度。有时,持续音也可以进行调音(例如,调到纯五度),为旋律添加开放和弦伴奏。

现实生活中的手摇风琴是一种单音乐器——除了持续音之外,每次只能演奏一个音符——但我们的手摇风琴可以遵循传统,也可以打破传统,根据个人喜好演奏和弦。

"效果"面板上有一个非常棒的混响效果,可以让你的声音更有层次感。此外,还有合唱、回声、旋转扬声器和放大器箱体模拟,方便你让手摇风琴体验吉他效果器板的音色。虽然效果可能不太真实,但很有趣!

手摇风琴是出了名的反复无常、难以掌控的乐器。它们演奏的音色根本不够纯净精准。事实上,手摇风琴演奏家们说,要演奏手摇风琴,你必须花两个小时来调音;然后再花一个小时来演奏……音准就跑偏了。

TM 探索截图

我们的 Hurdy Gurdy 也同样如此:我们几乎没有刻意掩饰其激动人心的不均匀和飘忽不定的声音特质(好吧,我们调整了最不走调的部分,但总的来说,您听到的仍然是货真价实的音色,包括所有瑕疵)。

手摇琴弦会引入音色和振幅的周期性变化,您可以使用键盘上的调制轮控制 Hurdy Gurdy 的音量,添加您自己的、更精准的变化。

这是一种非常直观的方式,可以让乐器像真正的演奏者一样脉动和呼吸,经过一些练习后,您就会自然而然地有节奏地"操控"调制轮,模拟手柄的转动。

Hurdy Gurdy 通过两种方式为您提供高度的真实感。首先,它让您可以控制乐器设置的几个重要方面。您可以选择演奏多少个低音弦和多少个主弦,从而获得简洁、干练的音色或更饱满、更丰富的音色。

您还可以选择同音或八度主弦。您还可以精确控制手摇风琴音色中最具有特色的方面——琴键噪音以及弦轴接触琴弦时发出的"唧唧"声。

琴键开启和琴键关闭噪音可以独立调节:将音量调高会发出非常"咔哒"的声音,就像手摇风琴近距离拾音一样;而将音量调低则有助于模拟在更远距离听到乐器的声音。

"唧唧"声或尖啸声是手摇风琴的标志性特征,也是其身份认同的重要组成部分。但如果您愿意,也可以降低音量甚至消除它,从而获得更像民谣小提琴或小提琴的声音。

如果你想将 Hurdy Gurdy 带入新的领域,你还可以使用经典的合成器式 ADSR 包络来控制弦乐音色(不过,如果你对声音设计感兴趣,你可能会对 Hurdy Gurdy 的姊妹乐器 Crank 感兴趣)。

其次,Hurdy Gurdy 在幕后做了许多巧妙的设置来模仿真实的乐器。每个音符都采样了两组完全不同的起音啁啾声,一组向下连奏,一组向上连奏,因为手摇琴会根据你按下音高高于演奏音符的琴键,或松开琴键让音高回落到较低音符,产生截然不同的声音。

这种细节水平与大量巧妙随机的采样相结合,确保每个音符听起来都截然不同。 (每个音符都包含20种不同的起音、超过一分钟的持续音以及200种潜在的敲击和释放音!)

最终呈现出一种粗犷、不均匀、颤动、飘忽不定的美感。这件乐器背后有着数百年的传承:民谣音乐家的魔法音盒。现在,它可以将吉普赛的魔力融入你的混音中。

The hurdy-gurdy is a marvellous thing: a thrumming, resonating, buzzing box of sound, driven by a hand-cranked wooden wheel and a fistful of keys.

It can sound brisk and cheerful or hauntingly plaintive; it can be driven hard to get a really raw attack to the notes, or eased back for a smoother and subtler effect. It's complex and organic and wonderfully evocative.

It works by rubbing a rosined wooden wheel against violin-style strings, which include both fixed-pitch drones and playable melody strings, which are often tuned an octave apart. The drones can also sometimes be tuned (for example, to a perfect fifth) to add an open chordal accompaniment to the melody.

A real-life hurdy-gurdy is a monophonic instrument – one note at a time, apart from the drones – but with ours you can choose to follow tradition or break with it and play chords if you like.

On the Effects pane there's a very nice Reverb to give your sound a bit of breathing space, plus Chorus, Echo, Rotary Speaker and Amp Cab simulations in case you want to put your hurdy-gurdy through the equivalent of a guitarist's pedalboard. Not very authentic, but good fun!

Hurdy-gurdies are notoriously fickle and wayward instruments. They simply don't do pristine and precise. In fact, hurdy-gurdy players say that to play the hurdy-gurdy, you must spend two hours tuning it; and then one hour playing it… out of tune.

TM DISCOVER screenshot

Our Hurdy Gurdy is no different: we've made barely any attempt to disguise the excitingly uneven and erratic nature of the sound (okay, we tweaked the worst out-of-tune offenders, but generally what you get is the real deal, warts and all).

The hand-cranked strings introduce periodic variations of tone colour and amplitude, and you can add your own, more deliberate, variation by using the mod wheel on your keyboard to control Hurdy Gurdy's volume.

This is a very intuitive way of making the instrument pulse and breathe just like a real player would, and after a bit of practice it becomes second nature to 'ride' the mod wheel rhythmically to simulate the turning of the handle.

Hurdy Gurdy does two things to give you a great degree of authenticity. Firstly, it puts several important aspects of the instrument's setup under your control. You can choose how many Drone and how many Main strings you want playing – for a simple, stripped-back sound or a fuller, richer timbre.

You can also select between unison and octave Main strings. You also get a precise degree of control over the most characterful aspects of Hurdy Gurdy's tone – the key noises and the attack 'chirp' that occurs when the pegs contact the strings.

Key On and Key Off noises can be adjusted independently: setting these high will result in a very 'clacky' sound as if the hurdy-gurdy has been close-miked, while dialling them back helps simulate hearing the instrument at more of a distance.

The attack 'chirp' or squeal is absolutely characteristic of the hurdy-gurdy and an integral component of its identity, but if you want you can lower this or even remove it, which results in a sound more like a folk fiddle or violin.

This also lets you control the string tone with a good old synth-style ADSR envelope, in case you want to push Hurdy Gurdy into strange new areas (though if sound design is your thing, you may be interested in Hurdy Gurdy's sister instrument, Crank.)

Secondly, Hurdy Gurdy does a lot of clever stuff behind the scenes to mimic the real article. Two entirely different sets of attack chirps were sampled for each note, one slurring down to pitch and one slurring up, since the hurdy-gurdy produces a distinctively different sound depending on whether you hit a key of a higher pitch than a playing note, or release a key to allow the pitch to drop back to a lower note.

This kind of level of detail combines with a huge number of samples, cleverly randomised, to ensure that no two notes sound quite the same. (Each note draws on 20 different attack chirps, over a minute of sustained tone, and two hundred potential key strike and release noises!)

The end result is a triumph of crusty, uneven, tremulous, erratic beauty. This is an instrument with hundreds of years of heritage behind it: a folk musician's magical box of sounds. Now it can bring its gypsy magic into your mix.


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