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Dore Mark The Experience Fazioli F308 法吉奥利F308钢琴 |
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支持系统:Windows.MAC |
音源厂商:https://www.pianobook.co.uk/packs/the-experience-fazioli-f308/ |
使用采样器:Kontakt 7. Kontakt 8加载 |
文件大小:3.5GB |
法吉奥里 (Fazioli) 的皇冠之宝,拥有观众和玩家 VR 视角。 我想我是老派了。2020 年,当我开始用 Pianobook 进行采样之旅时,我非常喜欢保留钢琴的个性、讲述它的故事、分享它的声音。从那时起,Pianobook 发展成为一个涵盖声音质感的综合资源库,其范围远远超出了原声乐器。虽然我热爱所有这些乐器,但我始终回归我的日常乐器——钢琴。 因此,我呈现了法吉奥里 F308 的体验。法吉奥里 F308 是一架音乐会三角钢琴,长度超过 10 英尺,几乎是我私人钢琴的两倍。当你弹奏低八度时,低音弦的长度便会变得尤为明显。法吉奥里每年只生产 140 架钢琴,而 F308 是皇冠之宝——最稀有的非凡乐器。 这架 F308 属于我的一位朋友,它当然有着一段有趣的故事。这台吉他大约在三四年前发货,据说应该有 Paolo Fazioli 的签名。但到货时,签名不见了。大约一年后,大约在洛杉矶 NAMM 展会同期,Paolo Fazioli 来到他家,用它弹奏了一些肖邦的乐曲,并给他签了名。 技术资料: * 使用 10 个麦克风实现观众和演奏者视角 我更新了 Experience 系列,增加了多个麦克风角度和全新的 Ambisonic/虚拟现实工作流程。麦克风组有两个: 第一个是观众视角,由一对手工制作的 U87 克隆麦克风放置在音板上,一对 C214 麦克风放置在 XY 方向,距离音板约一米。可以根据个人喜好进行混音和混响。 第二个是演奏者视角,由我新搭建的 3 对 XY 方向 Ambisonic 阵列组成。您可以通过两种方式来欣赏这些声音:第一种是简单地混合 3 个 XY 对。但是,如果您将 6 个麦克风视角与 Ambisonic 插件配合使用,并使用头部追踪控制声场,则可以获得真正的虚拟现实体验。我会提供一个视频来演示如何操作。请注意,玩家视角提供的是完全干声,没有任何混响。这是因为在 Ambisonic 处理之前需要干声采样——混响会随着头部移动而变化,所以您需要干声信号。观看设置视频,并查看这款可以帮助您使用网络摄像头进行头部追踪的软件! https://github.com/blah1898/the-experience-face-tracker 麦克风视角的组织方式因平台而异。对于支持 6 通道输出的 Kontakt,有一个用于观众视角的文件和一个用于播放器视角的文件。对于不支持 6 通道输出的 SFZ,总共有五个文件。第一个是标准的观众视角,它是近距离麦克风和房间麦克风的混合。播放器视角包含四个文件。第一个播放器视角是所有 3 对麦克风的混音。最后三个文件是单独的立体声头戴式耳机角度,可以使用 IEM 插件套件进行混音,从而通过环境立体声打造 VR 体验。 Fazioli's Crown Jewel with Audience and Player VR perspectives. I guess I'm old school. When I starting my sampling journey with Pianobook in 2020, I really liked the idea of preserving a piano's character, telling its story, and sharing its sound. Since then Pianobook has evolved into a comprehensive resource of sonic textures that go well beyond acoustic instruments. While I love all of them, I always return to my bread and butter – the pianos. So I present The Experience Fazioli F308. The Fazioli F308 is a concert grand that extends more than 10 feet, and is almost twice as long as my personal piano. The length of the bass strings become obvious when you play the lower octaves. Fazioli makes only 140 pianos per year, and the F308 is the crown jewel – the rarest of exceptional instruments. This particular F308 is owned by a friend of mine and it, of course, has an interesting story. Delivered about 3-4 years ago, it was supposed to have Paolo Fazioli's signature. But when it arrived, the signature was missing. About a year later, around the same time as the NAMM show in Los Angeles, Paolo Fazioli went to his house, played some Chopin on it and then signed it for him. Technical Stuff: * Audience and Player Perspectives using 10 microphones I've updated the Experience series with multiple microphone angles and a new ambisonic/virtual reality workflow. There are two microphone groups: The first is the Audience Perspective, which are a pair of hand built U87 clones placed over the soundboard and a pair of C214's placed XY about a meter away. Mix and reverb to taste. The second is the Player Perspective, with my new ambisonic array of 3 XY pairs. These can be enjoyed in two ways: the first is to simply mix the 3 XY pairs. But the real virtual reality experience can be had if you place the 6 microphone perspectives with ambisonic plugins and control the soundspace using head tracking. I'll provide a video on how to do this. Note that the player perspective is provided totally dry without any reverb. This is because dry samples are needed before ambisonic processing – reverb changes as you move your head, so you need the dry signal. See video on setup, and also check out this software that can help with the head tracking with your webcam! https://github.com/blah1898/the-experience-face-tracker The microphone angles are organized differently depending on platform. For Kontakt, which supports 6 channel output, there is one file for Audience and one file for Player. For SFZ, which don't support 6 channel output, there are five total files. The first is the standard Audience perspective, which is a mix of the close and room mics. The Player perspective contains four files. The first Player perspective is a mixdown of all 3 mic pairs. The final three files are the separate stereo head angles that can be mixed using the IEM plugin suite, which can help make a VR experience through ambisonics. |