<<<返回首页

Native Instruments Straylight 科幻电影音色


支持系统:Windows.MAC

音源厂商:https://www.native-instruments.com/en/products/komplete/synths/straylight

使用采样器:Kontakt 7. Kontakt 8加载

文件大小:2.4GB



音景、音色、转场
独特的电影级颗粒音色
定制调制,精准控制强度和时值
拖放您自己的样本,打造独一无二的音效
基于颗粒的声音设计
实时制作独特的电影级音景、转场和环境音色。STRAYLIGHT 专为声音设计师以及电影、电视和游戏作曲家打造,从末​​日科幻到惊悚惊悚,无所不包。它将专业的颗粒和样本播放模块与精心采集的声源、效果器以及强大的基于演奏的 X-Y 调制矩阵相结合,将激发灵感的动态演奏和声音设计直接呈现在画面中。

声源
STRAYLIGHT 无需额外处理即可提供可直接用于屏幕播放的电影级声源,让您即使在时间紧迫的情况下也能专注于创作。我们花费了大量时间测试音源和演奏技巧,为粒子引擎寻找最佳、最有趣的声音——例如用橡胶球摩擦玻璃。最终,我们为粒子引擎和采样模块提供了超过 360 个独特的匹配音源,并拥有超过 300 个预设。

粒子引擎
STRAYLIGHT 拥有定制的粒子引擎,可将源音频放入强大、专业且易于使用的界面中。您可以驾驭丰满自然的音色,这些音色可以超越时间和音高的限制,同时保留源音(弦乐、玻璃、石头、膜,甚至您自己的采样等等)的原始特质,并随着时间的推移而不断演变(上升段和过渡段可以自动适应项目节奏)。

微小的声音可以在不牺牲其音质或特性的情况下,在大小和范围上得到大幅放大。然后,粒子引擎会与采样模块中的一个层级配对,提供相同级别的编辑和调制。

实时调制
STRAYLIGHT 的调制和效果器部分确保快速、富有创意的工作流程。精准的 X-Y 控制可实现富有表现力的画面直达效果,并实现对强度和时间的精细控制。应用和调制多达 14 种不同的效果器——来自九个不同类别:滤波器、动态效果、均衡器、门限器、驱动器、调制、延迟、实用工具和混响,以及来自 MOD PACK 的知名合唱、镶边和移相效果。STRAYLIGHT 甚至包含专门捕捉的混响脉冲响应,这些混响脉冲响应经过精心挑选,可与其音频内容和精细引擎完美匹配。

由 FRANK ELTING 和 PAUL HASLINGER 共同打造
STRAYLIGHT 由 Frank Elting 和精品乐器及声音设计机构 The most human colors 合作打造。该乐器还与作曲家 Paul Haslinger(代表作《黑夜传说》、《少数派报告》、《行尸之惧》、《彩虹六号:围攻》)共同协商开发。

在这里,我们与 Paul 探讨了他为电影、电视和电子游戏作曲的方法,以及他如何借鉴这些经验来帮助我们设计 STRAYLIGHT:

SOUNDSCAPES, TONES, TRANSITIONS
Unique cinematic granular timbres
Tailored modulation with precise control of intensity and timing
Drag and drop your own samples for one of a kind sounds
GRANULAR-BASED SOUND DESIGN
Craft unique cinematic soundscapes, transitions, and ambient tones in real-time. Built for sound designers and film, TV, and game composers, STRAYLIGHT is ideal for everything from post-apocalyptic sci-fi to gritty thrillers. It combines specialized grain and sample playback modules with carefully captured sound sources, effects, and a powerful performance-based X-Y modulation matrix, allowing inspirational dynamic performance and sound design, direct to picture.

SOUND SOURCES
STRAYLIGHT delivers screen-ready cinematic sound sources without the need for additional processing – letting you concentrate on creativity, even when time is tight. We spent a lot of time testing sources and playing techniques, looking for the best and most interesting sounds for the granular engine – such as rubbing a rubber ball on glass. The result is over 360 unique matched sound sources for the granular and sample modules, with over 300 presets.

THE GRANULAR ENGINE
STRAYLIGHT has a bespoke granular engine that places the source audio into a powerful and specialized – yet easy-to-use – interface. Harness lush, organic timbres that can defy time and pitch, yet still retain the pristine character of the source sounds (strings, glass, stone, membranes, even your own samples, and more), and sonically evolve over time (risers and transitions can adapt automatically to project tempo).

Small sounds can be vastly magnified in size and scope without sacrificing their sound quality or character. The granular engine is then paired with a layer from the sample module, offering the same level of editing and modulation.

PERFORM REAL-TIME MODULATION
STRAYLIGHT's modulation and effects sections ensure a fast, creative workflow. The precise X-Y control enables expressive direct-to-picture performance and detailed control over intensity and timing. Apply and modulate up to 14 different effects – taken from nine different categories: Filters, dynamics, EQs, gaters, drivers, modulation, delays, utilities, and reverbs, as well as the renowned chorus, flanger, and phaser effects from MOD PACK. STRAYLIGHT even includes specially captured reverb impulse responses, selected to complement its audio content and granular engine.

CREATED WITH FRANK ELTING AND PAUL HASLINGER
STRAYLIGHT was built in collaboration with Frank Elting and The most human colors, a boutique instrument and sound design agency. The instrument was also developed in consultation with composer Paul Haslinger (Underworld, Minority Report, Fear The Walking Dead, Rainbow Six: Siege).

Here we talk to Paul about his approach to composing for film, TV, and video games, and how he drew on this experience to help us design STRAYLIGHT:



点击获取下载链接