Drumclone允许从复杂的音频源中提取和修改高质量的单鼓声音,如歌曲、样本或任何具有可感知打击乐元素的录音。Drumclone附带了模型*,可以精确地隔离和重新合成鼓声,由于其亚秒级的处理时间和拖放UI,可以实现快速的迭代工作流程。虽然它适用于隔离,但drumclone的主要重点是它的声音设计能力。能够模拟单次冲击噪声,并将其攻击、瞬态、噪声分量等调整到样本级别。
实际使用情况
在各种音乐制作流派中,使用预制声音或歌曲样本是一种普遍的做法。特别是鼓形样品,它们是必不可少的组成部分,通常构成许多成分的结构基础。利用drumclone,这些高质量的鼓声可以从现有的录音中提取出来,然后进行修改,而不会降低音质。
罕见的DSP鼓Сlone(鼓再合成器)v0.6.2 VST3 WiN MAC[免费]屏幕截图
这种方法可以有效地分离鼓声,并将其从纯正弦打击乐变为谐波丰富和失真的鼓声,同时保持处理速度足够快,可以实时可视化结果。
与传统的提取方法不同,这些方法往往会通过不自然的滤波伪影降低声音的质量,并输出静态音频样本,而重新合成可以模拟鼓的原始音色特性,并通过简单的面向用户的控件调整基础公式来实现创造性的灵活性。
技术
1.分析
处理从输入的时域和频域分析开始。特征在时域中被提取和建模,以帮助在频域中检测与冲击信号相对应的事件和分量。
2.提取
使用针对组件类型量身定制的不同软光谱掩模将组件与输入隔离开来,这些掩模围绕检测到的事件和用户指定的包络构建。
3.重新合成
一旦从频域重建了这些音频层,就会应用动力学和立体声处理来优化输出。
这些经过过滤的冲击成分层作为再合成过程的输入。每个信号都使用一种合成技术进行匹配,该技术准确地表示了它们的音调和幅度特征。
4.混合+后处理
这是通过使用不同的复音或单音振荡器(正弦和带通噪声)并生成与输入非常相似的调制包络来实现的。
在重新合成之后,这些层被混合成一个有凝聚力的立体声轨道。混合中采用了直接交叉衰落和与预定义曲线求和。
最后,对输出曲目应用立体声和动态处理,以实现更自然的声音和可控的音频水平。
能力:
一次性冲击隔离和再合成。
灵活的瞬态和身体造型,带有音调和噪音控制。
使用采样级分辨率进行微调。
合成模型以避免典型的滤波隔离伪影。
非常清晰的鼓声输出,适用于进一步加工链条。
波形中每个变化的实时可视化。
快速拖放工作流程。
完全离线,不涉及云或服务器。
普通硬件上的亚秒级处理时间。
多段包络编辑器,用于精确地塑造底层模型。
具有数据可视化和内联控件的低调矢量UI。
Drumclone allows extracting and modifying high-quality single drum sounds from complex audio sources like songs, samples, or any recording with perceptible percussive elements. Drumclone comes with models* to precisely isolate and resynthesize drum sounds, which allows a fast iterative workflow thanks to its sub-second processing times and drag and drop UI. While it works for isolation, drumclone's main focus is it's sound-design capabilities. Being able to imitate one-shot percussive noises and tweak their attack, transient, noise component, etc, down to the sample-level.
Real-world usage
The utilization of pre-made sounds or song samples is a prevalent practice across various music production genres. Drum samples, in particular, serve as essential components, often forming the structural foundation of numerous compositions. Utilizing drumclone, these high-quality drum sounds can be extracted from existing recordings and subsequently modified without any degradation in sound quality.
Rare DSP DrumСlone (Drum Re-synthesizer) v0.6.2 VST3 WiN MAC [FREE] screenshot
This methodology can effectively isolate a drum sound and mutate it from pure sine-like percussion, to harmonically rich and distorted drum sounds, while keeping the processing fast enough to visualize the results it in real-time.
Unlike traditional extraction methods, which tend to degrade the quality of the sounds with unnatural filtering artifacts and output static audio samples, resynthesis can model the original timbral characteristics of the drums and allows creative flexibility by tuning the underlying formula with simple user-facing controls.
Technology
1. Analysis
Processing starts with time and frequency domain analysis of the input. Features are extracted and modeled in the time domain to aid in detecting events and components corresponding to percussive signals in the spectral domain.
2. Extraction
Components are isolated from the input using different soft spectral masks tailored to the component type, built around detected events and user-specified envelopes.
3. Resynthesis
Once these audio layers are reconstructed from the spectral domain, dynamics and stereo processing are applied to refine the output.
These filtered percussive component layers serve as the input for the resynthesis process. Each signal is matched using a synthesis technique that accurately represents their tonal and amplitude characteristics.
4. Mix + post-processing
This is achieved by using different polyphonic or monophonic oscillators (sine and band-passed noise) and generating modulation envelopes that closely resemble the input.
Following resynthesis, the layers are mixed down into a cohesive stereo track. Straightforward cross-fading and summing with predefined curves are employed in the mix.
Finally, stereo and dynamics processing are applied to the output track to achieve a more natural sound and controlled audio levels.
Capabilities:
One-shot percussion isolation and resynthesis.
Flexible transient and body sculpting with tone and noise controls.
Fine-tuning with sample-level resolution.
Synthesis models to avoid typical filtering isolation artifacts.
Extremely clear drum sound output for applying further processing chains.
Real-time visualization of every change in the waveform.
Fast drag-and-drop workflow.
Fully offline, no cloud or servers involved.
Sub-second processing times on common hardware.
Multi-segment envelope editors to accurately shape the underlying model.
Low-profile vector UI with data visualization and inline controls.
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