重温90年代电子游戏一代的混响。
无数传奇SNES、N64和PSX游戏的标志性混响。一键式游戏精准预设,加上铁杆可定制的极客模式。立即将任何声音传输到您最喜欢的经典游戏的宇宙中。为lo-fi制作、EDM、digifu或任何需要复古感的东西增添独特的风味。
复古善良,DSP完美。
超级任天堂娱乐系统(SNES)、任天堂64(N64)和原版索尼PlayStation(PSX)是有史以来最受欢迎的视频游戏配乐的所在地。他们的程序员不得不使用巧妙的技巧和策略,在非常有限的硬件上创建丰富的混响,使用特殊的算法、滤波器和延迟,以尽可能少地占用CPU。
有了GameVerb,这些巧妙的混响算法不仅被模拟出来,而且在现代代码中完全重新创建,为您提供了那个时代作曲家和声音设计师所拥有的精确声音和控制……只是更加方便。
超级任天堂。
SNES的经典延迟。从数十个预设中选择,为您提供一些最具标志性的SNES特许经营权的声音,如马里奥、Mega Man X、Donkey Kong Country和最终幻想。通过时间、反馈和频道控制拨入您想要的强度。为了获得更好的控制,请进入SNES极客模式,并使用滑块控制FIR设置,FIR设置是定义许多标志性SNES音轨和歌曲声音的元素。
GameVerb SNES模式FIR
PlayStation。
PSX的九个经典混响,每个都有自己独特的特点:房间、小工作室、中工作室、大工作室、大厅、空间回声、回声、延迟和半回声。使用大小、反馈、阻尼和宽度控制,使混响在混音中恰到好处。
任天堂64。
任天堂的64位引擎本身并没有自己的混响。相反,它提供了开发人员用来创建自己的混响的构建块。
为此,我们引入了三种模式。模式1是许多第一方EAD游戏使用的延迟线混响,如《时间之笛》、《超级马里奥64》和《马里奥赛车64》等。模式2利用梳状滤波器为100多款经典游戏重现混响,包括《马里奥派对3》、《超级粉碎兄弟》、《金刚64》、《班卓卡佐伊》和《科比64:水晶碎片》。第三种模式是GameVerb独有的,连续运行两种经典模式。
调整预设或使用时间、反馈、阻尼和梳状输出控件创建自己的声音。您还可以跳到N64极客模式,编辑梳状滤波器参数,直到最后一个细节。
Relive the reverb of the 90s video game generation.
The signature reverbs of countless legendary SNES, N64, and PSX games. One-click, game-accurate presets, plus hardcore customizable Geek Modes. Instantly transport any sounds right into the universes of your favorite classic games. Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.
Retro Goodness, DSP Perfection.
The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.
With GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.
Super Nintendo.
The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.
GameVerb SNES Mode FIR
PlayStation.
Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.
Nintendo 64.
Nintendo's 64-bit powerhouse didn't have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.
To this end, we've included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.
Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail. |