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Soniccouture Samulnori Percussion KONTAKT 韩国高丽民族传统打击乐

支持系统:Windows.MAC

音源厂商:https://www.soniccouture.com/en/products/32-drums/g41-samulnori-percussion/

使用采样器:Kontakt 7. Kontakt 8加载

文件大小:1.8GB



四物打击乐
韩国打击乐合奏
14 x 10 力度层级 Euclidean Beats 音序器 1.4 GB 音色库 Kontakt Player NKS

自然之力
四物打击乐合奏通常由四种主要乐器组成(四物:四物,演奏):风、长鼓、琴和光辉——每种乐器都代表着一种自然元素:

琴:风 | 长鼓:雨 | 风:云 | 光辉:闪电。

在小型合奏中,每种乐器通常只有一种,但有时大型合奏中每种乐器会使用四把或更多。

四物打击乐起源于农乐(农乐),不仅包含音乐,还包括庆祝丰收的舞蹈。这种音乐也源于萨满教的"风物"(utdari pungmul)传统,这种音乐也使用相同的乐器以及歌唱乐器和吹奏乐器演奏。现代的四物游戏(samulnori)仅依赖于此处介绍的四种乐器。

一种沙漏形的鼓,两面包裹着不同的皮革。一面发出高亢的声音,用细竹簧敲击;另一面用木槌敲击,发出低沉的声音。

也被称为"布克"(Buk),这是一种低音桶鼓,用一根木槌敲击。它直径约30厘米,由一块挖空的木头制成,两面都裹着皮革。它为乐队提供低音节奏。

一种铁制的锣。有时悬挂在框架上,有时握在把手上,通常用一个带衬垫的大鼓槌敲击。也可以用手敲击。

一种非常小巧的手持锣,左手握持,用小型硬锤敲击。它直径约 25 厘米,主要由黄铜制成。左手也用于给锣击音。这件乐器引领着乐队,指示着音乐的过渡。

KONTAKT 乐器
乐器面板
instruments.jpg
编辑 4 个鼓组:音高、声像、音量;人性化的 KSP 模块;包络 + 滤波器控制
乐器页面允许您分别选择和编辑四个鼓组,或将它们连接在一起形成统一的声音。

欧几里得节拍
euclid.jpg
欧几里得节拍是一种革命性的鼓组生成方式;它比乍一看更简单。您可以为每个音轨设置任意数量的打击点和任意数量的步进,欧几里得节拍会为您均匀分配所有鼓组的间距。您将在几秒钟内创造出意想不到的律动——步进精准无误。

效果面板
FX.jpg
模块化插入式效果链 16 种效果类型 卷积混响处理器
完全用户可配置的效果链:6 个插入槽位提供 16 种不同效果,可按您喜欢的顺序进行选择。Space 处理器提供从房间、大厅到氛围卷积的各种效果。

人性化模块
Samulnori 打击乐
每款 Samulnori 乐器都配备人性化控制功能,可为每次击打的时值、力度、调音和音量添加随机变化。

这使得将真人鼓手的自然差异和自然手感融入每只鼓成为可能。这使得您可以快速创作出令人惊艳逼真的合奏打击乐作品。

SAMULNORI PERCUSSION
KOREAN PERCUSSION ENSEMBLE
14 x 10 Velocity Layers Euclidean Beats Seqeuencer 1.4 GB Library Kontakt Player NKS

FORCES OF NATURE
A Samulnori ensemble generally consists of four main instruments (samul: four things, nori: to play) Puk, Janngu, Jing and K'Kwaenggwari - each represents an element of nature:

Jing: Wind | Janggu: Rain | Puk: Clouds | K'kwaenggwari: Lightning.

In a minimal ensemble there will be just one of each, but sometimes larger groups have four or more of each instrument.

Samulnori has its roots in farmer's music (nong-ak), and includes not only music but dancing to celebrate harvest times. The music also stems from the shamanistic tradition of utdari pungmul, which is performed on these same instruments together with singing and wind instruments. In its modern incarnation, samulnori relies solely on the four instruments featured here.

An hourglass shaped drum, each side covered with a different kind of leather. One side produces a higher pitched sound and is struck with a thin bamboo reed, the other side is played with a mallet and produces a deeper sound.

Also known as 'Buk', this is a low a low pitched barrel drum, played with a single wooden mallet. It is about 30 cm in diameter, and made from a piece of hollowed out wood with a leather skin tied across each side. It provides the bass pulse of the group.

A gong made of iron. Sometimes hung on a frame, or else held by it's handle, it's generally played with a large padded beater. It can also be played with the hands.

A very small hand-held gong held in the left hand and played with a small hard beater. It's about 25 cm across made primarily of brass. The left hand is also used to damp the gong. This instrument leads the group, signaling transitions in the music.

THE KONTAKT INSTRUMENT
THE INSTRUMENT PANEL
instruments.jpg
EDIT 4 DRUMS: PITCH, PAN, VOLUME HUMANISE KSP MODULE ENVELOPE + FILTER CONTROLS
The instrument page allows you to select and edit the four drums seperately, or link together for a unified sound.

EUCLIDEAN BEATS
euclid.jpg
Euclidean Beats is a revolutionary way of generating drum patterns; simpler than it first looks. Set any number of hits and any number of steps per track, and Euclid will space it all out equally for you. You will create grooves you never imagined within seconds - you can't put a step wrong.

EFFECTS PANEL
FX.jpg
MODULAR INSERT FX CHAIN 16 EFFECT TYPES CONVOLUTION REVERB PROCESSOR
A completely user configurable FX chain: choose from 16 different effects in 6 insert slots - in any order you like. The Space processor offers everything from straight rooms and halls to ambient convolution effects.

THE HUMANISE MODULE
Samulnori Percussion
Each Samulnori instrument features Humanise controls which can add random variations to the timing, velocity, tuning and volume of each hit.

This makes it possible to introduce the natural differences and organic feel of a human drummer to each drum. This makes it very quick to create stunningly lifelike ensemble percussion pieces.


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