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Ethereal Audio Ethereal Drums One Full Drum Kit Kontakt FREE 免费鼓音源 ( 1.2GB )

支持系统:Windows.MAC

音源厂商:https://etherealaudio.com/products/ethereal-drums-demo

使用采样器:Kontakt 7 或Kontakt 8 版本加载

文件大小:1.2GB



随心所欲地调整。
轴控制:轴控制是 Ethereal Drums 设计的核心。具有类似配置数量的传统鼓库大小可能高达数百 GB,为了给用户提供尽可能多的音色选项,我们提供了像渗色矩阵这样复杂的方案来控制每个麦克风对每个鼓采样的衰减。这会导致库的大小呈指数级增长;原始录音过程中的每个音频文件都会被传递到终端乐器中,使库的存储空间和 RAM 需求乘以采样过程中使用的麦克风数量。

Ethereal Drums 中的轴控制控制每个通道上单声道直达麦克风信号和所有离轴麦克风立体声叠加之间的等功率交叉淡入淡出。在中心位置,两个信号的平衡方式与原始录音时完全相同;左右移动分别可使信号比例更接近鼓组样本的轴上或轴外信号。这实现了两个效果:音色库文件大小减少了四倍多(从超过 75,000 个原始样本减少到 17,243 个);以及高度直观的音色控制,能够以激发灵感的方式塑造每个鼓件的声音。同一个嗵鼓(从音色中心到获得更多房间共鸣)、同一个军鼓(从略显尖锐的音色——更偏向基音——到更宽广的音色——更偏向鼓丝)和同一个底鼓(从低沉的砰砰声到更具打击感和共鸣的鼓声)都能获得截然不同的音色。

每个鼓都有独特的选项。
底鼓:提供模拟处理的底鼓功能,可在底鼓和子底鼓麦克风的原始分离信号(如果需要额外衰减,则可分离)和通过外置模拟链路处理的每个采样的叠加底鼓信号之间切换。虽然每个底鼓的处理方式略有不同,但每个信号都经过了 Pultec 风格的均衡器处理、压缩、饱和和定向梳状滤波,从而产生经过处理的底鼓声音。尽管它来自相同的源素材和采样,但听起来与未经处理的源素材截然不同,并且很难使用标准 DSP 处理进行重现。

小军鼓:提供基频降低功能,该功能针对主动小军鼓的基频,并使用非常精确的增益补偿梳状滤波器将其提取出来;有效地去除小军鼓的旋律部分,使其在旋律部分可能走调或干扰素材谐波内容的混音环境中更加和谐地融合。

踩镲/镲片:提供可变阻尼速度功能,用户可以独立设置手动阻尼镲片的截止速度,或设置闭合踩镲阻尼开镲的速度。

嗵鼓/镲片:提供Moongel(消音)功能,可以根据个人喜好调整嗵鼓和镲片的消音效果,就像添加了Moongel一样。参考未阻尼和完全阻尼嗵鼓的样本,创建了一个物理建模过程,通过该过程可以模拟阻尼效果,让用户可以为每个嗵鼓独立设置所需的衰减特性。同样的过程也应用于镲片,并开发了一种技术,允许用户进行有针对性的泛音衰减,从而消除振铃,同时不影响样本的衰减曲线。

需要完整版 Kontakt 5.7.1 或更高版本。

Tweak to your heart's content.
Axis control: The axis control lies at the heart of the design in Ethereal Drums. Conventional drum libraries with a similar number of configurations can be hundreds of gigabytes in size, and in pursuit of giving the user as many tonal options as possible, complicated schemata like bleed matrices are offered as a way of controlling the attenuation of each microphone going into each drum sample. The consequence of this is an exponential increase in the size of the library; every audio file in the original recording process is passed into the end instrument, multiplying the storage size and RAM requirements of the library by the number of microphones used in the sampling process.

The axis control in Ethereal Drums controls an equal power crossfade on each channel between the monaural direct microphone signal and the stereo sum of all off-axis microphones. At center position, both signals are balanced exactly the way were when they were originally recorded; movements to the left and right respectively advance the ratio of signal toward the on-axis or off-axis signal of the drum sample. This achieves two effects: a more than fourfold reduction in the file size of the library (from over 75,000 original samples to 17,243), and a highly-intuitive tonal control that shapes the sound of each kit piece in a way that inspires. A radically different character can be obtained from the same tom drum (from tonally-centered to getting more resonance from the room), same snare drum (from a honky tone- more centered on the fundamental, to a wider sound- more centered on the wires), same kick drum (from a low thud, to more beater sound and more sympathetic ringing from the kit).

 

Unique options for each drum.
Kick: An analog-processed kick function is offered, which toggles between the original split signal of the kick and subkick microphones (split if additional attenuation is desired), and the summed kick signal of each sample being processed through an outboard analog chain. Although the processing changed slightly from kick drum to kick drum, each signal was passed through Pultec-style EQ processing, compression, saturation, and targeted comb filtering to generate a processed kick drum sound which, although it comes from the same source material and samples, sounds radically different than the unprocessed source, and would be extremely hard to recreate using standard DSP processing.

Snare: A reduce fundamental function is offered, which targets the fundamental frequency of the active snare drum and pulls it out with a very precise gain-compensated comb filter; effectively removing the melodic portion of the snare, and making it sit much more nicely in the context of a mix where the melodic portion may be out of key or interfere with the harmonic content of the material.

Hi-hat/cymbals: A variable choke speed function is offered, which allows the user to independently set the cut-off speed of cymbals being choked by hand, or the speed with which open hi-hats are choked by closed hi-hats.

Toms/cymbals: A moongel function is offered, giving the ability to deaden toms and cymbals to taste as though you were adding moongel. Samples of undampened and fully dampened toms were used as a reference to create a physical modeling process, whereby the dampening could be simulated in a way that lets the user set any decay characteristic they want independently for each tom drum. The same process was applied to cymbals, and a technique that lets the user do targeted overtone reduction was developed to remove ringing without affecting the decay curve of the sample.

Requires the FULL version of Kontakt 5.7.1 or later.


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