打造你的震撼音效
震撼的电影级震撼音效
CINEMATIC IMPACTS 为专业人士提供全面的音效工具包,帮助他们打造精彩片段、标题或作为支撑和夸张效果的震撼音效。它致力于打造音频句号——既能强调场景又不会喧宾夺主的声音。CINEMATIC IMPACTS 是您每次制作中必不可少的工具,也是您不可或缺的基础。
我们的录音
我们专注于捕捉真实、扎实的声音,并通过创新的处理技术对其进行塑造,而不是从一开始就默认使用合成音源。通过这种方式,我们确保了合成音效通常缺乏的自然、触感。我们流程中的一个关键部分是尝试使用真实乐器(例如鼓),但以非常规的方式演奏,并使用更独特的方法进行录制。例如,我们在一所大型学校体育馆录制了巨大的定音鼓,不仅捕捉了雷鸣般的敲击声,还捕捉了空间本身丰富而回荡的氛围。这营造出一种规模感和临场感,而这仅靠合成技术难以实现。
非常规打击乐
我们还重新构想了传统的管弦乐打击乐,用金属工具、手持搅拌器,甚至鞭子等特殊物品演奏它们,为我们的录音增添了质感和不可预测性。吉他和低音提琴等原声乐器的使用方式并非仅限于传统意义上;我们将它们视为共振表面,录制放置或拖动在其上的各种道具,以创造独特的共振音景。这些方法使我们能够创作出栩栩如生的声音,而无需通过大量的处理进行人为增强。
打造电影般的引子
在引子部分,我们力求捕捉动态十足、个性十足的元素,例如呼啸声、刮擦声以及不同材质的拖拽声,从而为我们的声音设计打造引人入胜的开场。这些录制的瞬间增添了额外的细节和张力,将听众带入每一次冲击的世界中。延音是通过长时间在道具上的运动来开发的,并结合采样和粒子合成,以延长声音的自然长度。在某些情况下,我们找到了意想不到的延音来源,例如对着麦克风吹气,这为绵长、不断演变的音景提供了意想不到的丰富基调。
突破界限的尾音
尾音是我们突破界限的另一个领域,我们将非常规道具的录音(例如吉他弦的振动张力)与精心制作的模拟和数字合成器元素融合在一起。
我们对您的承诺:富有深度和个性的声音
所有这些技术共同构成了 CINEMATIC IMPACTS 的基础。通过探索各种道具、乐器和非传统的录音方法,我们确保每种声音不仅震撼人心,而且富有深度和个性。最终成果是精心挑选的声音,使声音设计师能够为预告片、电影和游戏创作出震撼人心、情感丰富的音效。
MAKE YOUR IMPACT
DRAMATIC CINEMATIC IMPACT SOUND EFFECTS
CINEMATIC IMPACTS provides a comprehensive sound effects toolkit for professionals who need impact sounds for highlights, titles, or to use it as a supporting and exaggerating layer. It's about creating audio full stops—sounds that punctuate and emphasize without overwhelming the scene. CINEMATIC IMPACTS is the toolkit you'll be reaching for time and again. It is the basis you need in each production.
WHAT WE RECORDED
Our approach centered around capturing real, grounded sounds and shaping them through innovative processing techniques, rather than defaulting to synthetic sources right from the start. By doing this, we ensured an organic, tactile quality that synthetic sounds often lack. A key part of our process was experimenting with real-life instruments, such as drums, but played in unconventional ways and recorded using more unusual methods. For example, we recorded massive timpani in a large school gym, capturing not just the thunderous hits but also the rich, reverberating ambiance of the space itself. This created a sense of scale and presence that's difficult to achieve through synthetic means alone.
UNCONVENTIONAL PERCUSSION
We also reimagined traditional orchestral percussion by playing them with unusual objects like metal tools, hand blenders, and even whips—adding a layer of texture and unpredictability to our recordings. Acoustic instruments like guitars and double basses weren't just used in the traditional sense; we treated them as resonant surfaces, recording various props placed or dragged across them to create unique, resonating soundscapes. These methods allowed us to craft sounds that felt larger-than-life without having to artificially enhance them through extensive processing.
CRAFTING CINEMATIC LEAD-INS
For lead-ins, we sought out dynamic, character-rich elements like whooshes, scrapes, and the drag of different materials to create compelling beginnings for our sound designs. These recorded moments added an extra layer of detail and tension, drawing listeners into the world of each impact. Sustains were developed through prolonged movements on props, combined with samples and granular synthesis to extend the natural length of the sounds. In some cases, we found surprising sources of sustain, such as blowing into a microphone, which provided an unexpectedly rich base for long, evolving soundscapes.
BOUNDARY-PUSHING TAILS
Tails were another area where we pushed boundaries, blending recordings of unconventional props—like the vibrating tension of guitar strings—with meticulously crafted elements from both analog and digital synthesizers.
OUR PROMISE TO YOU: SOUNDS WITH DEPTH & CHARACTER
All of these techniques came together to form the foundation of CINEMATIC IMPACTS. By exploring a vast array of props, instruments, and unconventional recording methods, we ensured that each sound was not only impactful but also full of depth and character. The end result is a carefully curated selection of sound that empowers sound designers to create striking, emotionally charged impacts for trailers, films, and games. |