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Zero-G Simulacrum 科幻片.恐怖片音效

支持系统:Windows.MAC

音源厂商:https://zero-g.co.uk/products/simulacrum

多格式:AIFF.WAV.KONTAKT

文件大小:3.9GB



SIMULACRUM 是作曲家兼音效设计师 Steven Tunnicliffe 创作的精彩音乐声音和特效合集。Simulacrum 的灵感来自当代科幻和恐怖的意象,包含各种各样的声音,从长而不断变化的纹理和嗡嗡声,到激进的刺耳声和上升声。这种材料的超现实性质通过对“真实”声源和空间以及完全虚构的声源和空间的暗示而体现出来​​。因此,这些内容可能适用于各种音乐环境,例如黑暗电影配乐或电子舞曲。音效设计师还可以从中发现大量灵感,用于他们的下一部电影、电视、视频游戏或网络项目。
SIMULACRUM 具有优雅且易于使用的 Kontakt 界面,可帮助您从现有样本中创建全新的声音。不仅有 6 个独立的滤波器、ADSR 和 LFO,还可以轻松访问一系列效果,包括延迟、混响和调制,可帮助您完美地塑造和​​塑造声音。

声音内容:

构建套件

Simulacrum 的开头部分分为 25 个构建套件,每个套件都基于一个称为“演示提示”的短乐曲。虽然每个演示提示都相对较短(通常不到一分钟),但用户可以自由缩短或延长乐曲、重新排列其元素或引入新材料。例如,用户可以使用 Industry March 的打击乐、Command Center 的嗡嗡声和 Hot Wire 的特效构建一个全新的乐曲。通过为用户提供混合和匹配声音的灵活性,同时提供一些高级美学指导,我们希望最大限度地提高用户快速有效地实现出色声音和独特效果的能力。在 Kontakt Instrument 中,演示提示被映射到从 C1 到 C2 的一个八度上,而组成乐曲的各个样本则从 C3 开始映射。

氛围、嗡嗡声、纹理

Simulacrum 包含 130 种纹理声音,旨在唤起强大的声音意象,从噩梦般的地狱景象 Thermonuclear 到 Empyrean 的幸福空灵。某些声音可能最好被解读为表达特定“空间”的音景:例如,Containment Breach 可能会让人联想到未来主义秘密实验室在某种未知的恶意逃脱后被封锁的画面。其他纹理表现出可感知的音高,因此可能更适用于音乐环境,充当嗡嗡声或和声垫。

节奏循环

Simulacrum 包含各种节奏循环,具有广泛的声学和电子乐器。循环的节奏范围从 66 到 140 bpm,可能适用于广泛的音乐风格。虽然单独使用时很有用,但循环也可以分层以形成复杂的打击乐床。

单个打击声音

Simulacrum 有超过 250 个单独的打击声音供您选择。这些声音包括 Impacts & Stingers、Ambient & Tonal Hits、Drops & Power Downs、Sci-Fi FX、恐怖、管弦乐和金属声音、呼啸和过渡、Swells & Sweeps 等等。例如,管弦乐声音文件夹包含鼓声、刺耳声和上升声,非常适合用于高冲击力的电影预告片。其他部分,例如 FX Sounds 和 Sci Fi Sounds,可能对需要视频游戏或基于 Web 的图形界面内容的声音设计师更有用。将来自不同文件夹的声音组合在一起可以产生复杂的声音设计蒙太奇,可根据特定项目的审美需求进行定制。我们鼓励用户进行尝试以找到他们最喜欢的独特组合。

特点:

超过 3.2GB 的 24 位 48 KHZ 样本,WAV 和 AIFF 格式

带有易控制和全自动 MIDI 控制器的 KONTAKT GUI

设备齐全的 FX 机架

SIMULACRUM is an amazing collection of musical sounds and special effects by composer and sound designer Steven Tunnicliffe. Inspired by the imagery of contemporary science fiction and horror, Simulacrum comprises a diverse assortment of sounds, from long, evolving textures and drones, to aggressive stingers and risers. The hyperreal nature of this material is manifest through allusions to ‘real’ acoustic sources and spaces as well as those entirely fictional. Consequently, the content may be useful in a variety of musical contexts such as dark cinematic film score or techno and electronic dance music. Sound designers may also discover a wealth of inspiration for their next film, television, video game, or web project.
SIMULACRUM has an elegant and easy to use Kontakt interface that will help you create entirely new sounds from the existing samples. Not only are there 6 individual filters, ADSR and LFO there is also easy access to a whole array of effects, including delay, reverb and modulation that will help you sculpt and shape your sounds to perfection.

Sound Content:

CONSTRUCTION KITS

The opening section of Simulacrum is organized into 25 construction kits each based around a short composition referred to as a ‘Demo Cue’. While each Demo Cue is relatively brief (usually less than a minute), the user is at liberty to shorten or extend the piece, rearrange its elements, or introduce new material. The user could, for instance, construct an entirely new composition using percussion from Industry March, a drone from Command Center, and special effects from Hot Wire. By affording the user flexibility to mix and match sounds while providing some high-level aesthetic guidance, we hope to maximize the user’s ability to quickly and effectively achieve great sounding and unique results. In the Kontakt Instrument the Demo Cue is mapped over one octave from C1 to C2 while the individual samples that make up the piece are mapped from C3 onward.

ATMOSPHERES, DRONES, TEXTURES

Simulacrum contains 130 textural sounds designed to evoke powerful sonic imagery, from the nightmarish hellscape Thermonuclear to the blissful ethereality of Empyrean. Certain sounds may be best read as soundscapes that articulate particular ‘spaces’: Containment Breach, for instance, might conjure images of a futurist clandestine laboratory in lock-down after the escape of some unknown malevolence. Other textures exhibit perceivable pitches and may, therefore, be more applicable in musical contexts, serving as drones or harmonic pads.

RHYTHMIC LOOPS

Simulacrum contains a variety of rhythmic loops featuring a wide range of acoustic and electronic instruments. The loops range in tempo from 66 to 140 bpm and may be applicable across a broad spectrum of musical styles. While useful alone the loops may also be layered to form complex percussive beds.

SINGLE HIT SOUNDS

Simulacrum has a selection of over 250 individual hits. These include Impacts & Stingers, Ambient & Tonal Hits, Drops & Power Downs, Sci-Fi FX, Horror, Orchestral and Metallic Sounds, Whooshes & Transitions, Swells and Sweeps and much more. The Orchestral Sounds folder, for example, contains drum hits, stingers, and risers ideal for use in high impact film trailers. Other sections, such as FX Sounds and Sci Fi Sounds, might be more useful for sound designers in need of content for video game or web-based graphic interfaces. Combining sounds from different folders can yield complex sound design montages tailorable to the aesthetic needs of the specific project. We encourage the user to experiment to find their favorite unique combinations.

Features:

OVER 3.2Gb of 24bit 48 KHZ SAMPLES in both WAV and AIFF format

KONTAKT GUI WITH EASY CONTROLS & FULLY AUTOMATED MIDI CONTROLLERS

FULLY EQUIPPED FX RACK

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